
Its slow and time consuming but if we don't do it this way there is a message that says the Host is already processing a hot join request and it fails to work.

Now player 1 has to have all files transfered over he has to sync and then the Host has to start the game he then loads into the game in a paused state once this is done then Player 2 can do the same thing and then player 3 and then player 4 etc etc. Steam account required for game activation and installation This content requires the base game Stellaris on Steam in order to play The Multiplayer feature. Host puts save game up, player one joins server via server list NOT an Invite or a Join thru steam these tend to not work and only joining via the game on the server list seems to be reliable. You would want to decide on the game speed and rules around if you'll speed up at certain times and such in advance to avoid disagreements, since the host has full control over the game speed.

We have had issues with multiplayer and we have gotten them resolved.ġ) Involved players are in Australia and the USA in this situation we all had to ensure we were all playing on the same steam download server (Steam > Settings > Downloads > Download region)Ģ) Next issue we had was everyone joining to load the game, we have litterally had to load in 1 Player at a time. It can be a lot of fun as a scheduled game that you come back to and have time to play out.
